Import settings: If your model is not modified at runtime, disable the Read/Write Enabled option from the Model tab of the Import Settings to prevent a copy from being created in memory.Disable normals and tangents: If you are absolutely certain that the mesh material will not need normals or tangents, uncheck these options for extra savings. Disable rigs and BlendShapes: If your mesh doesn’t need skeletal or blendshape animation, disable these options wherever possible.When you place your mesh into the hierarchy, this setting will ensure Unity doesn’t generate an unused Animator component. Animation Type: When importing an FBX Mesh that doesn’t contain any animation data, set Animation Type to None in the Rig tab of the Import Settings.Here are a few good tips to keep in mind when you import your models. LOD comes with a memory overhead and a larger file size because mesh data must be saved so it can be used in real-time. For example, avoid using it in an application where both the camera view and objects are static, or where the object is already using a low polygon count. The player or end user won’t see the wireframe of a 3D model once you’ve applied a Texture and material. Don’t obsess over having perfect topology.Clean topology is essential for characters and objects that are deforming or animated.Check what the LOD looks like at different distances from the camera.It’s often worth reducing the number of triangles between each LOD level by 50%. For example, you can reduce the number of Textures an object uses as it moves farther from the camera. The shader and material can be optimized for 3D objects that are farther away.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |